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- Bricks and Balls
-
- (the game the camels tried to ban)
-
- Jason Job 1996
-
- Bricks and balls is a Breakout / Arkanoid type game, with a few differences.
-
- System requirements - Any PC (and I do mean any - even an XT);
- Any version of DOS (as far as I know);
- Any amount of memory (yes, even as little as 256 k);
- VGA graphics (runs only in VGA mode);
- Mouse (MUST have a mouse);
-
- ALL of its files - bb.exe (or bb-xt.exe) : programme
- palette.bb : palette file
- bricks.bb : graphics file
- levels.bb : data file
- top10.bb : high scores
- readme.bb : manual, info
-
- Bricks and Balls will NOT run if any of these files
- are missing.
-
- The Game :
-
- Hit a ball with a paddle, break all the bricks, go to next level, hit a ball
- with a paddle................
-
- Paddle :
-
- The paddle is controlled by the mouse, and, unlike any other game of this sort
- that I know of, can move up and down as well as left and right. This makes it
- possible to change the path of the ball to suit your needs, rather than waiting
- for it to achieve the right trajectory (Aquanoid), or trying to guess what
- angle it will bounce at (Arkanoid II).
- Do not move the paddle up at the ball too quickly - you can easily move it over
- the ball instead of hitting it.
-
- Ball :
-
- The ball will travel along a diagonal course, making only 90 or 180 degree
- turns. If the ball hits a side, it will bounce off at a 90 degree angle. If
- it hits a corner, however, its course will be reversed. This also works on
- the paddle.
- If you have collected a smasher bonus, the ball will continue on its course
- without being turned aside, cutting a path through masses of blocks.
- If the ball goes off the bottom of the screen, you lose a life (you start with
- 5 lives) - as the mouse can move up and down, you have the chance to whip the
- paddle down and try again if you miss - but don't bet on it.
-
- The Bricks :
-
- Most of the blocks require only one hit to destroy. There are two types of
- block, though, which require more. The tough blocks look like two small blocks
- joined together. The light grey one takes two hits, and the dark grey takes
- four hits.
- These tough blocks may be removed with the purple bonus, but this forfeits any
- chance of acquiring the large amounts of points which these blocks can provide.
- The more a block is worth, the more likely it is to give a bonus. In theory,
- this means that grey blocks should rarely give bonuses - reality, for some
- reason, does not work this way. Tough blocks, though, will ALWAYS give a
- bonus.
-
- Bonuses :
-
- White - 800 points
- Red - smasher, 250 points
- Green - holder, 250 points
- Blue - next level, 250 points
- Orange - 500 points
- Pink - lose a life, get 10000 points
- Sickly green - previous level, get 7500 points
- Light green - get a life
- Purple - remove all tough blocks
- Light blue - lose 1000 points
- Yellow - invisible ball, get 5000 points
-
- There can be only one bonus on screen at a time - no matter how likely a block
- is to give a bonus, even if it is guaranteed to do so, it will not if there is
- already one on screen.
-
- Scoring :
-
- Each block earns points, starting with the plain grey blocks being worth 5
- points, up to the dark grey tough blocks, worth 90 points.
- Most bonuses are worth points to you. The smasher, holder, and next level
- bonuses are worth 250 points, in addition to their effects.
-
- The detrimental bonuses all have high points values - it is up to you to
- whether you can trade a life for a high score. For those who aim to get the
- highest possible score, going back to previous levels can be quite useful.
-
- There are no extra lives given for reaching a certain score - you should get
- plenty from the light green bonuses.
-
- Controls :
-
- Mouse - moves the paddle, starts game
- ESC - quit
- s - sound on or off (only from in game, not title screen or high scores)
- l - choose level to play (only from in game, not title screen or high scores)
- -, + - change speed (only from in game, not title screen or high scores)
-
- To choose a level, type in its name (displayed at the bottom of the score
- table whilst playing). You don't have to replay every level when you die, as
- long as you took note of a level's name.
-
- XT users :
-
- For those of you who are unfortunate enough to have only an XT (or worse),
- or those who had one and never threw it away when they upgraded, I have
- compiled a special version, bb-xt.exe, which will run on these old machines.
- Aren't I nice?
-
-
- This software is not shareware, nor is it public domain. I do not demand any
- money for it, but any money sent (in appreciation, or just because you think
- that I might need it) will be accepted VERY GRATEFULLY. Being a student, I
- really could use it (let this play on your conscience for a while).
-
- If you want more, you can purchase extra levels from me, or even a programme
- to make your own levels (maybe, I'm not sure if that is a good idea or not).
-
- If you liked this game, think about sending $15 or so to me. Levels in groups
- of 20 will cost $10, groups of 50 will cost $20. The level maker (with
- instructions) will cost $20 (contact me first!!!!! - I may not want to release
- it!).
- I would prefer to send by e-mail, by the way
-
- Any money or orders can be sent to :
-
- Jason Job
- P.O. Box 182
- Dareton, 2717
- N.S.W.
- Australia
-
- I can be contacted at the above address, or through e-mail at :
-
- jasonjob@nexus.edu.au
-
- SEND ONLY AUSTRALIAN MONEY ORDERS OR CHEQUES DRAWN FROM AUSTRALIAN BANKS -
- ANYTHING ELSE WILL BE DESTROYED, AND YOU WILL HAVE LOST YOUR MONEY. NOT MY
- PROBLEM, UNDERSTAND.
-
-
- Give this game to anyone you know, do not alter it, think about giving me some
- money, and kill the shareware concept (as if they could MAKE you pay).
-
- And if you don't understand the joke in the subtitle, get Terry Pratchett's
- 'Pyramids', and a life.
-
- For those who need to know (busybodies):
- Jason Job - currently aged 19, student at Sunraysia Institute of TAFE,
- self-taught programmer (who gives a damn about pseudo-code!),
- wargamer (Warhammer)
-
- This programme was written in Borland's Turbo Pascal 6.0, on a 286 with DOS
- 3.3, and was designed to prove that you don't need a pentium-200 to have a
- good game (and is dedicated to all C64 users out there - make an emulator
- for the 286, damn it);
-
-
- I do not believe in copyright, but I hold it for this software anyway.
- (c) Jason Job, 1996 - see?
-
- Not that it will stop the hackers, but then what will?
-